Look and Feel
Players and Effects
Experience of Gaming
Gameplay
Goals
Structure and Progression
Degree
of Difficulty
Play
mechanics
Abstract
design elements (feedback systems)
Spatial
design elements
Sounds
Besides delivering information, sounds can connect with a person on an emotional level and invoke fear, excitement, surprise, sadness, or playfulness.
Managing
sound effects
Creating
sound effects
Creating
music loops
Flash Examples
Sound Placed on Frames
Run the example file missiles.swf
Open the example file in Flash
Sound Controlled with
ActionScript
Run the example file ball.swf
Open the example file in Flash
Sound With Collision
Run the example file
billiard_ball.swf
Open the example file in Flash
Volume Controlled Through
Acceleration
Run the example file car.swf
Open the example file in Flash
FruitSmash - Puzzle where you click horizontal or vertically adjacent fruits to swap places to match up three pieces of identical fruit.
Understanding Comics: Chapter 5
Flash
mx Game Design Demystified: Chapters 11 and 12
Intro and Exit screens.
Describe look and feel.