Isometrics

 

An isometric world is the easiest type of 3D world to create in Flash because there is no perspective change. An isometric system is created by rotating a system that is currently aligned with the Flash system by 30º around the x-axis and then by 45º around the new y-axis. (iso ("the same") +  metric ("measurement") = isometric)

It's a familiar perspective, even for a "fly over" of a traditional game:

 Flash Examples

 Isometrics Illustrated
Run the example file demo.swf showing how two rotations take place. It shows a straight-on orientation in Flash (before isometric) and then rotates the cube in two steps, ending with the cube in an isometric view.
Open the example file in Flash

 Positioning an Object
Run the position.swf file
Open the example file in Flash

 Positioning an Object with Gravity
Run the position_with_gravity.swf file
Open the example file in Flash

 Positioning an Object with Depth
Run the depth.swf file
Open the example file in Flash

 Deconstructing a Simple World
Run the iso_world.swf file
Open the example file in Flash

 Game Review

Projectile Motion - How projectile motion works.

 Reading

  Flash mx Game Design Demystified: Chapter 8