Introduction

 

 Organization of Course Materials

Organization of Site From Top Level:

 Syllabus
Objectives for course and links to lessons.

 Overview
Expanded syllabus showing relationship between concepts and projects.

 Textbooks
Information about required and recommended textbooks and software.

 Lessons
Concepts covered for this course by week.

 Projects
Assignments for this class include design projects, documentation projects, and a group project that includes a class demonstration. The main Projects page lists the projects and due dates.

 Examples
References to the state-of-the-art in gaming and simulation, from links to the games reviewed in this class, to box designs, and the look and feel of commercial, palm/handheld, and phone games.

 Introduction to Archetypes

Archetypes from Joseph Campbell – Prologue: the Monomyth

 Game Review

Wordsearch - Find the words in a puzzle -- vertically, horizontally, diagonally.

 Reading

  Understanding Comics: Chapter 2
  Flash mx Game Design Demystified: Chapter 1