GAME101 Overview

WEEK DESIGN
THEORY
GAME
REVIEW
EX: FLASH
PROGRAMMING
DESIGN
PROJECTS
DOCUMENTATION
1 Intro to Course Wordsearch      
2 Game Boundaries Ice World   phone wallpaper  
3 Genres
- action (unreal tournament)
- rpg
- adventure (kings quest)
- strategy (command & conquer)
- simulation
- sports (NASCAR)
- fighting
- casual (chess)
- roleplay (final fantasy, sims)
- education (oregon trail)
- puzzle (castle of dr. brain)
- online multi-player (ultima, eq)
Pinball   color schemes Evaluate competition
4 Interface Design
- icons
- navigation
- camera eye
- characters
Fox and Geese basic flash drawing game overview document - flat design (playing cards) Forming strategic plan for game
5 Look and Feel
- forming game strategy
- sound
- levels of difficulty (is to game dev what directing is to movie making)
Fruit Smash   intro and exit screens Describe look and feel

 
6 Storytelling
- arc
- where to enter story
- using images to tell narrative
- milestones
- scripted events
- enemy actors
ISO Maze   screen shots
walkthrough
Storyboard arc of story
7 Math in Games Jigsaw moving objects help screens  
8 Physics in Games Matching newton's law
gravity & friction
derivative idea - adapting movies/pop culture to game (i.e., Pirates of the Caribbean) Gameplay flow levels and prompts
9 Isometrics Projectile Motion 5 examples    
10 Pathfinding Raise the Blocks 7 examples    
11 Simulation conventions Ship   storyboard for sim  
12 Collision Shuffle Deck 13 examples    
13 Tiles Asteroids 6 examples 15x15 grid presentations to class
14 Server side includes Pac Man   box design presentations to class