| WEEK |
DESIGN THEORY |
GAME REVIEW |
EX: FLASH PROGRAMMING |
DESIGN PROJECTS |
DOCUMENTATION |
| 1 | Intro to Course | Wordsearch | |||
| 2 | Game Boundaries | Ice World | phone wallpaper | ||
| 3 | Genres - action (unreal tournament) - rpg - adventure (kings quest) - strategy (command & conquer) - simulation - sports (NASCAR) - fighting - casual (chess) - roleplay (final fantasy, sims) - education (oregon trail) - puzzle (castle of dr. brain) - online multi-player (ultima, eq) |
Pinball | color schemes | Evaluate competition | |
| 4 |
Interface Design - icons - navigation - camera eye - characters |
Fox and Geese | basic flash drawing | game overview document - flat design (playing cards) | Forming strategic plan for game |
| 5 | Look
and Feel - forming game strategy - sound - levels of difficulty (is to game dev what directing is to movie making) |
Fruit Smash | intro and exit screens |
Describe look and feel |
|
| 6 |
Storytelling - arc - where to enter story - using images to tell narrative - milestones - scripted events - enemy actors |
ISO Maze | screen
shots walkthrough |
Storyboard arc of story | |
| 7 | Math in Games | Jigsaw | moving objects | help screens | |
| 8 | Physics in Games | Matching |
newton's law gravity & friction |
derivative idea - adapting movies/pop culture to game (i.e., Pirates of the Caribbean) | Gameplay flow levels and prompts |
| 9 | Isometrics | Projectile Motion | 5 examples | ||
| 10 | Pathfinding | Raise the Blocks | 7 examples | ||
| 11 | Simulation conventions | Ship | storyboard for sim | ||
| 12 | Collision | Shuffle Deck | 13 examples | ||
| 13 | Tiles | Asteroids | 6 examples | 15x15 grid | presentations to class |
| 14 | Server side includes | Pac Man | box design | presentations to class |