Design Project - Game Overview Document

 

A Game Overview Document details everything that will happen in the game.

 Game Overview Document Layout by Sections 

 Summary - 1 page

Overview summarizing game concept, originality, goal, genre, and the market for the game.

 Gameplay - xx pages

Details describing what the game looks like and how it feels to play it, such as: racing/tracks, points and scoring, tricks and stunts, cars, drivers, skills and traits, weapons, environment, play modes, interface (in-game GUI, menus), keyboard/mouse/joystick controls, graphics texture, lighting, camera, AI used, environments, and hazards. As a designer, note why you make gameplay decisions so people evaluating your Game Overview Document without the benefit of actually playing the finished game can follow your logic. Describe game elements and show two examples of gameplay or puzzles.

 Story Elements - xx pages

Synopsis of story, setting, tone, characters, AI used, short descriptive scenes.

 Interface - 1 page

Perspective - isometric? fixed? etc.
How game works -  direct manipulation of objects? inventory windows?
Examples of how interface is used